A first look at Larrabee
Programming No Comments »The invent of CUDA offered a new flexibility for scientific programming of the graphic card without the need to learn special graphic languages. However, getting your stuff to work with CUDA is not always that easy due to compiler limitations. For porting old code, you are most likely required to write complete parts new.
Intel announced already some time ago a new GPU code-named Larrabee. It is likely that Intel targets also the scientific programming community, as the platform has some nice benefits:
- It is x86 compatible and your code will run with a simple recompilation.
- Full support for OpenMP or Intel TBB.
- Enhanced 512-bit vector processing units.
However, yet no hardware prototypes are available but writing code is already possible as Intel provided some C++ implementation of the new Larrabee instruction set extension called LRBni. First prototypes are expected for the end of 2009.
First Medical Experiences at the Fully3D?
At this years Fully3D conference a high-performance workshop will take place. According to the topic list, Larrabee seems to be of some importance. Maybe we will see first prototype applications in Beijing 2009.
For those who don’t want to wait until then, check out these links for more information:





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